![]() The base acquisition rate for each type of soul are as follows. Upon attaching or replacing a soul, it will provide a random stat at equal probability based on its tier. Augmented souls are more powerful than regular souls that they can only be used on Weapons Level 100 or higher.These souls will drop directly instead of soul shards. Tutu and Nene souls are untradeable and do not expire regardless of type (including Augmented).Murr Murr souls are tradable and do not expire regardless of type.Souls are permanent once attached into your weapon or into the Collector Book. Certain events may award non-augmented souls that are tradable without any expiry date. Each category will provide the same amount of stats (except Elite Bosses).Īll souls (except Augmented, Murr Murr, Tutu and Nene) are untradeable, expires in 30 days if not attached. Each soul will provide specific stats, except for Augmented souls which can give generally more powerful but random stats. Each boss (not all) may drop its soul shard, collect 10 to exchange for a random soul of that boss.100% Soul Enchanters are obtained from events (usually gachapon style). ![]() 60% Soul Enchanters can be dropped by all raid boss monsters at a low rate.30% Soul Enchanters can be dropped by all monsters at a very low rate.All soul enchanters are untradeable except special event rewards. Weapons will need a Soul Enchanter 30%/60%/100% to open up a soul slot (Max 1 slot).The amount of power depends on the boss, usually the higher the difficulty of the boss, the stronger the power. This page serves to cover the weapon-only equipment upgrade system called the Soul Weapon.Įvery Weapon that is Level 75 or higher (Level 100 or higher for Augmented souls) can receive powers from a soul of a boss.
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